
It'll be hard to work with 0 intrigue, though my German spymaster wife (22 intrigue) will help that nicely if I can make her like me again. I got the 2 counties back that revolted (and converted them back to Catholicism), though I still want Ulster.Īnd I have a matrilineal marriage in the HRE, a nephew of the Kaiser. So far he's OK, but he turns 16 soon and am kind of worried. The current heir is his second son, named. And I've been named 'The Bewitched.' Sadly, the new me had a weak claim on England (and the king has been imprisoned in Jerusalem for a long while), but lost it somehow.Īnd he lost his heir to pneumonia. I've got my prestige back up over 500, though my piety hovers around -200. By the time it was all done, my prestige and my piety were both in the -500 range. Let my armies replenish, tried to reclaim Ulster county. I tried to win them back, lost miserably. His gluttonous, indulgent wastrel, only son (after his dad killed everyone else) took over, immediately losing 2 counties to a religious revolt. It's fun for the whole family.Hodor died shortly after restarting. Plus, you can become a berserker and literally strangle people with their own entrails. And the price seems pretty reasonable for what you're getting, too, at less than half what some of the bigger Paradox DLCs cost. There will be bigger expansions that add stuff for everyone, but you won't need to worry about playing an incomplete version of the game just because you're missing a flavor pack for a culture or region you're not interested in. But that's the great thing about flavor packs, and I really like that Paradox is doing DLC this way now.

If that's not really your thing, there isn't much reason to pick it up. I haven't even scratched the surface of the dozens of new events yet in the 20-ish hours I've played so far. If you like playing Norse rulers, there's a lot here to love. You'll eventually settle and start playing a more familiar sort of game, though you'll still have any Norse-specific dynasty legacies you've unlocked, as well as a nice little modifier that lets you continue to raise runestones even if you chose to convert to the local culture. Unfortunately, it doesn't do much for you in the long run, other than giving you the freedom to go plop down some bearded berserkers anywhere you want on the map. And it's not just a rehash of features we'd already seen in Crusader Kings 2's fantastic Old Gods and Holy Fury expansions-unlike a lot of the rest of this stuff. It's a really interesting playstyle that feels a lot different from how a game of CK3 normally goes. Even the horse lords of the steppe in CK2 couldn't just up and leave their old lives behind, aside from a special, one-time event that was specifically tied to the Magyars.
CRUSADER KINGS 2 PLUS RAISE TRIBAL ARMY SERIES
This is the first time in the Crusader Kings series we've had true nomad mechanics.

And the ever-present suggestion widget still follows the stained glass motif of the default UI, which feels particularly inappropriate when I'm sailing my longships around the cold North Sea in search of plunder. The character screen, for instance, looks identical to how it would playing as any other culture. Even the menu buttons on the right hand side now look rougher and more tribal. The UI has gotten some nice little touch-ups, as well, with the top and bottom bars sporting thematically-appropriate, wood-carved dragon motifs.

And they've added some gorgeous new backgrounds, including a cozy longhouse, to serve as the set for feasting, fighting, and fratricide. The shield for the Kingdom of Sweden, for example, bears a gold Thor's Hammer if you form it as a pagan, instead of the more familiar coat of arms the Christian Swedish monarchs wore historically. The coats of arms, too, reflect whether or not you've stayed true to your pagan traditions. Norse characters can pick from an armload of new hairstyles and beards, and wear historically appropriate clothing that even changes if you adopt a different culture or convert to a new religion. The most immediately noticeable additions are all visual.
